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Old Jan 06, 2007, 04:09 PM // 16:09   #21
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I don't really see why people think capturing elite skills is hard in any kind of way. Capturing skills is easy as hell, there's absolutely no challenge in at all (other then not forgetting to buy or bring a SOC). My design is just less time consuming.

Either you capture your elites while passing through that area, and you have to research where alll the bosses are you need in that area (AKA time consuming) or you always bring 2 SOC which is annoying (but not challenging in any kind of way since you have 7 other people with full 8 skill bars with you so having 2 skills or not won't make a difference at all) OR you have to go back to those areas kill all those enemies again just to capture your elites which again is annoying and time consuming. Going to a town isn't difficult at all but it's annoying and time consuming.

I also don't see why absolutely everything about the game should be hard, some people actually play games to have fun. You want to have a challenge? Go solo clear entire UW or FoW, go solo clear Realm of Torment or Realm of Anguish. Also people that are saying having a lot of elite skills is great, I'd have to disagree most of the time you don't have points in the attributes of those elite skills making them pretty useless.

There is no challenge in capturing skill for bosses now or with my system, I was just trying to make a time consuming process a little less time consuming. Just trying to make an "ok" system even better, these aren't the dark ages after all. But rest assure it probably never will be implemented.

It seems like I'm beeing really offended but seriously I'm not :-) I appreciate all of your input.
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Old Jan 07, 2007, 01:58 AM // 01:58   #22
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Quote:
Originally Posted by logan90
The reason they changed it was because it was broken. With the old cap sig you had to use it right as the skill was being used, meaning that any instantly used skills such as stances were impossible to capture..
I cap'd many stances with the old system, and they would be easier to cap now that there's a way to see when stances are used. It also helped that you could cap skills like hundred blades off noob bosses (Hundred blades was the warrior boss in the breach). [I do wish they'd add all the elites back to ALL Tyrian bosses because they need all the help they can get. It's not like people don't just get run to the end for elites/armor to use in Ascalon Arena anyway.]

The system itself was not broken (it's the same system we use now with a slight twist); the way it used to be was just horrid. I wish they'd add it back for a weekend so all the idiots who missed the first few months of the game (or betas for that matter) could see how things were; I'd giggle for days and days if they did. The drama it would cause on here would be overwhelmingly entertaining to say the least.
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Old Jan 07, 2007, 02:07 AM // 02:07   #23
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so what ur saying is that they should also allow u to change ur 2ndry during a mission, quest, or pve to be able to capture all those skills. If your not implying that, then why need more than 2 Cap Sig's? Also, zoning and having to kill everything again just for a different elite is part of the game.
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Old Jan 07, 2007, 02:38 AM // 02:38   #24
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What I like in Skill Capture system is the kind of hunt I had to set up for my first Elite Skills... For the first bosses I hunted for their Elite, I used to make special builds for the hunt and taking into consideration the boss and the mobs following him. God ! That was fun (and painful when I still was noob). I think Elite skills should be taken seriously. They are "Elite", not some "basic drops".

But i think that my girlfirend who still forgets her sig (I should stop laughing at her ) will love your idea !

Wait ! I have an idea !
Why not create a new "Elite Capture Signet" that doesn't fade away once used ? This way, the starter could still struggle for their first "Elite" and the old one could "farm" the remaining Elite without needing to buy some new signet. Maybe we could the "old way of capturing skills" when using this signet...

Btw : sorry about my poor english... My taylor isn't rich ^^
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Old Jan 07, 2007, 03:54 AM // 03:54   #25
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/signed i cant tell you how many times ive gone thru a bunch of enemies and finally to a boos and kill it only to find out i forgot to equip my soc
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Old Jan 07, 2007, 07:11 AM // 07:11   #26
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Capturing elites is not hard. There is no challenge unless you have no idea what you're doing. There is no reason to not make the system more convenient. It won't break immersion for PvE fanatics (as if things like attribute and skill points didn't already), and it will make the process less tedious for everyone. I agree with the OP wholeheartedly.
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Old Jan 07, 2007, 09:15 AM // 09:15   #27
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Originally Posted by KamikazeChicken
I wish they'd change it back to making players cap off the live boss as they used the skill. >.> I'd giggle for days.
ROFL. Agreed. I got it: "Old Skill Capture Weekend!" What an entertaining event THAT would be...
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Old Jan 07, 2007, 09:27 AM // 09:27   #28
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.....lmao
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Old Jan 07, 2007, 10:03 AM // 10:03   #29
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ROFL. Agreed. I got it: "Old Skill Capture Weekend!" What an entertaining event THAT would be...
The next weekend could be Refund Point weekend!
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Old Jan 08, 2007, 10:38 AM // 10:38   #30
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Originally Posted by KamikazeChicken
I do wish they'd add all the elites back to ALL Tyrian bosses because they need all the help they can get. It's not like people don't just get run to the end for elites/armor to use in Ascalon Arena anyway.
God, I'd LOVE them to do this.
Look at Factions:
Fast levelling of characters, then once you get off of noob island, you can start capping immediately. You have a definite advantage over Tyrian characters.

Elona goes even further, allowing people to cap elites on noob island itself.
That's like skill capping in Pre-searing, for the Five's sakes!

They did it with Rotscale (he now has FoC), so why can't they bring back all of those other cool bosses?

Going back to the old capture system, the challenge of capping elite stances was fantastic. I remember a group of us going to cap Battle Rage at the top of Snake Dance (this was before they added the boss just outside Drok's), and having the monk bring Heal Area to make sure we could keep the boss alive for longer
Sure, that kind of challenge would be horrendous if you were capping all of the elites, but at least you could be proud of your achievements.
I remember posting that I'd capped Battle Rage and having lots of people say that I was lying and that it was impossible.

That's feels as good as being accused of using an aimbot in Quake 3
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Old Jan 08, 2007, 11:01 AM // 11:01   #31
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Why fix something that isn't broken? If you forget a SoC, it's your own fault. I always laugh when I do that.
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Old Jan 08, 2007, 02:54 PM // 14:54   #32
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i forget caps sometimes (um, last night comes to mind), but i don't think this is needed
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Old Jan 08, 2007, 03:13 PM // 15:13   #33
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Why fix something that isn't broken? If you forget a SoC, it's your own fault. I always laugh when I do that.
I don't see what the problem is with trying to make an "ok" system even better. Black and white TVs were "ok" they worked and there was nothing wrong with them, then they created color TVs and they were also "ok" and there was nothing wrong with them, then they created LCD and plasma screens. The current capture system is "ok" but it could still be better.
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Old Jan 09, 2007, 06:52 AM // 06:52   #34
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I say bring back the old method of capturing WHILE the bosses use them. Was entirely more fun when someone was after glad's defense and wound up with a normal skill... That made elite skill hunting ELITE.
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Old Jan 09, 2007, 09:58 AM // 09:58   #35
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My main problem is forgetting 2 swap my secondary proffession lol. But naa, dont make it easier for us! I dont like people taking the easy way out, if the skills worth having then its worth working for =]
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Old Jan 09, 2007, 02:33 PM // 14:33   #36
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Well, about skill capture, I guess it is good as it is.
What essential is, what happens AFTER the capture.

IF You change the area (aka go to another land), if You got 2 elites, the forst from the left - disappears. Leaving You with 7 skills.

This is bullshit. If You cap a skill, it should remain there until You visit any outpost/town.
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